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Etude des imaginaires suscités par des jeux vidéo de premières générations

Abstract : In view to study the use and evaluation associating Serious Games in the context of education, should one consider whether players from different generations have different imaginaries when they are exposed to video games. Indeed, a teacher, because he has known video games from first generations, could convene the imaginary that its learners could interpret differently. To verify such a paradigm, this communication attempts to investigate whether players pioneers who discovered the video game at his beginnings, with very minimalist graphical representations, share a richer imaginary than younger players when they are exposed to titles dating from 1977 to 1984.
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Submitted on : Friday, December 3, 2021 - 6:12:17 PM
Last modification on : Wednesday, April 27, 2022 - 3:34:40 AM


  • HAL Id : hal-03465527, version 1


Julian Alvarez, Sylvain Haudegond. Etude des imaginaires suscités par des jeux vidéo de premières générations. Revue des Interactions Humaines Médiatisées (RIHM) = Journal of Human Mediated Interactions, Europia, 2014, 14 (1). ⟨hal-03465527⟩



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